Flag - Rules​

CYFL Flag Rules

Columbia Youth Football League

Official Rules–USA FLAG Football (with CYFL modifications) K-3rd & 4th-8th grades / Updated March 2026

These rules apply to all players, coaches, and spectators. Adherence ensures a safe, positive, and enjoyable experience for all participants.

K-3rd Grade Rules

  • Blocking downfield is allowed as long as hands are behind the back.
  • All players are eligible to touch the ball.
  • No lead blocking or bull rushing.
  • Running clock with 2 timeouts and a 2-minute warning.
  • Runners are allowed to run the A gap.
  • Defenders may shoot the A gap after a legal handoff.
  • 4-second handoff and 6-second pass rule.
  • Interceptions (INTs) are live.
  • Change of possession: On 4th down, if the offense fails to reach the line of gain, the opposing team takes over at that spot.

4th-8th Grade Rules

  • 100% passing; no running. Jet sweeps are allowed as long as the QB tosses the ball forward and not handed off.
  • Jet sweeps must go outside the slot receiver.
    • All swing passes must be thrown outside of hash marks.
  • Blocking is allowed using “patting hands” only, no pushing or bull rushing.
  • Blitzing rules: 
    • Blitzing is allowed from anywhere on the field
    • Linebackers must be at least 7 yards off the line of scrimmage.
    • Players covering a slot reciver or wide receiver are not required to be 7 yards back.
    • Defenders covering a tight end (TE) who is attached (lined up in the box) must be 7 yards back. (If the TE is attached, he must be in a 3-point stance. This player is not allowed to be jammed).
    • Only one defensive player may blitz per down.
  • Running clock with 3 timeouts and a 2-minute warning.
  • Under 2:00 (2-minute warning)
    • If a runner goes out of bounds, the clock stops and restarts on the snap.
    • Incomplete passes stop the clock; once the ball is set, the clock resumes.
    • If the ball becomes dead due to a pass, fumble or out of bounds, the clock will stop then restart after the ball is placed.
  • Interceptions (INTs) are live.
  • Change of possession: On a 4th down, if the offense fails to reach the line of gain, the opposing team takes over at that spot.
  • Three players minimum has to be on LOS, (center counts as one) at least one player to the right side on the ball or it will be a 5-yard illegal formation penalty.

General Rules

A) Rosters

  • Maximum of 15 players; minimum of 7 players per team
  • Rosters including player names and jersey numbers are available upon request (maximum of 4 requests per coach).

B) Weight Limits

  • NO weight limits apply.

C) Lines to Gain & Field Setup

  • Fields are divided into 5- or 10- yard zones.
  • Line of scrimmage (LOS) extends sideline to sideline.
  • Only officials, referees, coaches, and players are allowed in this area.
  • Violation results in a 15- yard unsportsmanlike conduct penalty.

D) Chains

  • No chains are used; a down marker box may be used if available.

E) Coaches on the Field

  • Coaches may not give instructions once the QB begins cadence.
  • Coaches must be 10 yards behind the QB/RB.
  • K-2nd: 1 offensive coach and 1 defensive coach allowed on the field.
  • 3rd-5th: 1 offensive coach only.
  • 6th-8th: No coaches allowed on the field.

F) Playing Up

  • Players may move up a grade level only with Registration Board approval.

G) Injuries, Accidents and Safety

  • Coaches and league officials are responsible for monitoring player safety during all games.
  • In the event of a serious or life-threatening injury, 911 must be called immediately.
    • Return to play
      • A player who is injured must be removed from play immediately.
      • A player may only return to play when a parent/guardian or qualifed medical professional determines it is safe to do so.
      • League officials and coaches have authority to hold a player out of play if safety is a concern. 
    • Concussions
      • If a player shows any signs or symptoms of a possible concussion, they must be removed from play immediately.
      • The player may not return to play the same day unless cleared by a qualified medical professional.
      • Coaches should always take a “When in doubt, sit them out” approach.

Game and Play Rules 

Section 1: General Provisions

  • First downs
    • Offense starts at its own 20-yard line.
    • 4 plays to gain for first down
    • First downs awarded at the 40- and 20- yard lines.

Section 2: Positions

  •  Offense
    • 7 players: center, quarterback, and eligible receivers.
    • Center: snaps the ball and becomes eligible for passes.
    • Quarterback: cannot run past the LOS unless blitzed.
    • Receivers/Backs: may catch passes, no handoffs.
  • Defense
    • Any 7-player formation allowed.
    • Blitzer
      • Must start 7 yards off LOS.
      • Only ONE blitzer per play.

Section 3: Equipment

  • Flag belts must be league-issued and matching.
  • No metal cleats allowed.
  • League jerseys required.
  • Mouthguards required.
  • Soft shell helmets required. 

Ball Sizes:

  • K-4th: Pee Wee/K2
  • 5th-6th: Junior
  • 7th-8th: Youth

League Play

Game Clock

  • 40-minute running clock (two 20-minute halves).
  • Stops only for timeouts, injuries, or official discretion.

Halftime

  • 5 minutes

Delay of Game

  • 45 seconds to snap the ball after it is set.
  • One warning before penalty

Timeouts

  • 2 per half (30 seconds each)
Overtime

  Will consist of alternating possessions between teams until a winner is determined.

Round 1

  • Each team will run an offensive series from the 5-yard line.
  • If the first team scores and converts their point-after attempt (PAT), the opposing team must match that score and PAT to continue.

Round 2

  • If the score remains tied after round 1, both teams will run a new series from the 10-yard line.
  • The scoring team may choose to attempt either:
    • 1-point conversion, or
    • 2-point conversion

Round 3 and Beyond

  • If the score remains tied after round 2:
    • Each team will continue from the 10-yard line.
    • All teams are required to go for 2- point conversions.
    • Play continues until one team scores and the other does not match

Conversion Decisions

  • If a team chooses to go for 1 point, the opposing team:
    • May go for 1 point to tie, or
    • May go for 2 points to win the game.

Live Ball/ Dead Ball

  • Play is dead when the whistle blows or the ball hits the ground.
  • Bad snap: ball spotted where it hits the ground.

Inadvertent Whistle

  • Offense may accept the play or replay the down.

Game Play

Scoring
  • Touchdown: 6 points.
  • Extra Point:
    • 1 point (5-yard line)
    • 2 points (10-yard line)
  • Safety: 2 points
Running
  • Ball is spotted where the flag is pulled.
  • Only handoffs behind LOS allowed.
  • QB can run past LOS if blitzed.
  • Center can run past LOS (he’s eligible to catch the ball).
  • Spinning is allowed; no diving or jumping to avoid flag pull.
  • Blocking is allowed.
    • K-3rd: screening
    • 4th-8th: PAT
Passing
  • Forward pass must travel beyond release point.
  • QB may throw the ball away beyond LOS, but it has to be in the vicinity of the intended target.
Pass Clock
  • K-2nd: 6 seconds
  • 3rd-5th: 5 seconds
  • 6th-8th: 4 seconds 
Receiving
  • All players are eligible receivers.
  • One foot must be in bounds for a catch.
  • Simultaneous possession -> offense keeps the ball.
  • Interceptions are returnable.
  • No contact allowed with QB (roughing penalty enforced).
Flag Pulling
  • Legal when ball-carrier has possession.
  • No diving, tackling, or holding.
  • No stripping the ball.
  • If flag falls off, it becomes one hand touch.
  • No pulling flags from players without the ball.
Unsportsmanlike Conduct
  • Any intentional contact or unsafe play= ejection
  • Offensive language= warning, then ejection
Spectators
  • Cheer positively; no harassment or profanity.
  • Stay 10 yards off the field.
  • Keep sidelines and end zones clear and safe.
Penalties
  • No spot fouls: All penalty yardage will be marked off from the original LOS. The down will be replayed.
  • Offsides and False starts: 5- yard penalty.
  • Personal fouls: 15- yard penalty (includes roughing the passer, pushing, bull rushing, and tackling).
  •  Delay of game: 5-yard penalty.
  • All other penalties: 10-yard penalty.
Fighting
  • Subject to Board review.
  • Possible suspension from 1 game to full season or permanent removal.

Play hard, stay safe, and have fun!

We’re glad you’re part of the CYFL!